Posted by3 years ago
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Hopefully you have grasped the basics of the game playing on a single player server using the creative mode so you get an idea of what you need to get going. If you don't Use my [Introduction guide] (https://www.reddit.com/r/7daystodie/comments/3cyoxh/game_guide_mega_thread/) to the game.
But some still struggle, and most do including myself at first, because make no mistake, this game is it is as unforgiving as it is brutal. With this guide you should be able to master your surroundings when joining a Multiplayer PvE server. (PvP to come in a later guide). So once again lets get started shall we?
_____Day 1. 07:00 hours.
So, you're naked, alone and have nothing but your fists and the bare minimum supplies in the form of disgusting [tinned food] (http://7daystodie.gamepedia.com/Can_of_Chili), [a jar of water] (http://7daystodie.gamepedia.com/Bottled_Water), a [torch] (http://7daystodie.gamepedia.com/Torch), a [Land Claim Block] (http://7daystodie.gamepedia.com/Land_Claims#Land_Claim_Block) and a [Bandage] (http://7daystodie.gamepedia.com/Simple_Bandage). But you have something much more powerful than any weapon. Your wits. And you will need them. Being inept will result in death.
First things first. You need tools. Fortunately you already possess the knowledge necessary to build the most basic of tools to survive. And as you progress through the game your knowledge will broaden.
- Start by punching the grass. Grass fibers will be collectible and this is your first step towards surviving. You will want to gather around 10 Grass fibers.
- As you start to move around, you will find small stones which are collectible, Pick those up. As well as punching green shrubs to gain 1 stick each time.
- Once you have a stick you will have the materials required to construct the most basic of tools. [The Stone Axe] (http://7daystodie.gamepedia.com/Stone_Axe). Construct it and this will mean you can farm the materials from now on, but faster, as green shrubs and grass will now take one hit instead of 4 -8 for them respectively, but now it's viable to hit the slightly larger dead shrubs, which take a couple more hits, but yield 2-3 sticks each time.
NOTE: The wiki is a little out of date, so for ease, either type the first few letters of the recipe or right click one of the components and use the crafting menu that way.
- Next you want something to give you a little range on your enemies. And fortunately you have the knowledge required to make yourself a [Wooden Bow] (http://7daystodie.gamepedia.com/Wooden_Bow).
- Next on your list should be Feathers, which can be found in randomly found [Bird's Nests] (http://7daystodie.gamepedia.com/Bird_Nest).
- While searching for birds nests, try to avoid any contact with any other life. Zombies and Bears, both of which can result in death, but maintain collection of stones and sticks.
- Once you have found your first feathers, start crafting [arrows] (http://7daystodie.gamepedia.com/Arrow). Gta vice city namaste america download.
- I recommend continuing to find materials and keep crafting arrows until you have a nice number - around 150-200 ish. I also recommend keeping yourself topped up to this number throughout game-play, changing to bolts when you can eventually craft a crossbow. Which means after each zombie horde you decide to tackle, you need to find the materials to top up your arrow/ crossbow bolt supply, as well as the materials required to repair the bow or crossbow. At least until you have firearms and no longer use these weapons (which is basically endgame, so by then you will know what you need to keep in your bag anyway).
- If you are in a biome with live trees, i recommend breaking at least 1 or 2 with your stone axe, it will take a while but you will need the seeds later on, so keep those with you until you can plant them later.
__Day 1 12:00 hours
By this sort of time you should have everything above, and if you found some backpacks or other bags left by people past, maybe a few other bits too.
Time to find a Road.
- Depending on where you start (if it's a random gen server from the list, it's likely near to the centre town at 0,0). Will dictate the type of biome you are in. If you are lucky it will be a nice Green, field type biome with trees. But most people start in a desert type biome. This means finding a road is imperative, as in my opinion at least, it's harder to survive in a desert, but not impossible. SO head in any direction you please, It's entirely luck if you find a road quickly or slowly, so i recommend heading in one chosen direction and sticking to it. I tend to head either East or West, away from the centre of the map at 0,0. And that works well for me.
- Loot any cotton plants you come across while searching for the road, as well as trash bags and Aloe Plants (if you are in a desert Biome) And craft the plants into [Cloth Fragments] (http://7daystodie.gamepedia.com/Cloth_Fragment) and the [Aloe] (http://7daystodie.gamepedia.com/Aloe) (combined with any Jars you've found in the trash), and combine the two to make 2-5 [Bandages] (http://7daystodie.gamepedia.com/Bandages).
- If you have collected enough cotton, you want to craft a [Sleeping Bag] (http://7daystodie.gamepedia.com/Sleeping_Bag). And if you have even more left over, (or keep looting it as you move along), then use that to make basic cloth armors, found by typing the word cloth into the crafting window, or using the right click menu.
- Once you find a road, stick to it. and follow it in your desired direction. (once again, i tend to head away from 0,0). Along the way you'll be greeted with trash strewn highway and the odd few zombies. Loot the trash, there's always something good in them. (there's a The day after Tomorrow Reference in there somewhere).
- Kill the zombies if you feel safe to do so, Avoid them at the moment if you can, but if you alert one, it's best to kill it, as running often leads to finding more on your ass, (Use this tactic until you have firearms). And you'll likely want to be alone when you find your first point of interest, which will lead off the main road usually via a dirt track.
- With a little more luck it will be a house, but could be anything from a Graveyard to a water tower. Typically as you approach any point of interest, Zombies will spawn around it, and start moving. If it's not a house, go back to the road and keep going until you find one.
- So you have 2 choices. Start to kill the zombies. Or try and wait to let them pass. I personally go for the kills at this point, Having basic armor and tools should be enough to kill the whole horde with the bow and arrow, without taking a single hit, IF you are aware of your surroundings. Which means look around you while shooting, make sure that sneaky crawling zombie isn't going to bite your ankles. A fall this early is not acceptable, and a single bite can infect you. Don't let it happen to you! You CAN Survive this land, and you will master it.
- Once the area is clear, either from them leaving, or from killing them all (which if you killed them, be sure to loot them!), If it's a common type house you should head to the second floor using the stairs located on one of the houses sides. At this point it's a good idea to use this house as a basic first base, to survive the first night. So go ahead and break out the bottom steps when you are up and back enough a safe distance. It's not zombie proof, but it will slow the zombies down considerably. Break your way into the house from the second floor, (through the window is best, and fastest). Lay down your Sleeping bag. and loot everything you can inside, there will usually be a safe downstairs behind a reinforced door, and to get to this it's easier to break the brick wall to the right of the door (next to the desk), if you have enough stone to repair your stone axe several times, you can break open the safe now, or save it for later when you have a few more supplies, and maybe a pickaxe.
- If your bag is starting to get full use the cupboards in the kitchen upstairs as a temporary storage solution. By this time it should be around 3-6pm, depending on your server settings. But that doesn't matter, there's still some daylight left, so lets keep moving.
_____Day 1. 15:00 - 18:00 Hours
- Head back out, and now you're going to want some wood. This means Trees if you are lucky and started in an easier biome or [Aged wood] (http://7daystodie.gamepedia.com/Aged_Wood) if you are in / near the desert.
- Keep looking until around about 21:00 -22:00 (leaving enough time to return home safely) for wood, but remember to loot any zombies you kill (particularly fat zombies for food), and trash you pass, including feathers, rocks and cotton (if you still need cotton, and you have the space there's no reason not to, as it's always useful).
- Head home, on your way, turn the wood you have gathered either from [Logs] (http://7daystodie.gamepedia.com/Wood_Log) or [Aged wood] (http://7daystodie.gamepedia.com/Aged_Wood) (again depending on your biome), into [Wood Planks] (http://7daystodie.gamepedia.com/Wood_Plank).
_________________________________Day 1. 22:00 - 23:00 ________________________________
- Once you return home craft a couple of [Wood Frames] (http://7daystodie.gamepedia.com/Wood_Frame) to get back up to the balcony you was on before, and pick the frames back up once you are up to prevent zombies following you. Once you are inside, possibly fortify the base with a couple of wood frames downstairs by the door, and at the stairs inside, possibly separating the downstairs from the upstairs by way of either:
- Breaking the staircase inside, or
- Filling in the gap with wood frames.
In my opinion, option 1 is safer, but if you are really pressed for time, and those zombies are already smashing their way in, 2 can help somewhat, and is a little faster.
So now what? It's nighttime, and you cant go outside really without risking almost certain death. Well there's plenty to do inside.
Day 1/2 Midnight Getting the hang of things
- When the music plays at midnight, the zombies now run (in most server settings), this will continue to 6am when another, more uplifting tune, will play to signal that the zombies have now returned to normal.
- Crafting time. So lets start by crafting a [storage chest] (http://7daystodie.gamepedia.com/Storage_Chest) to help with the management of your items you've accumulated thus far.
- You will be parched and hungry from the first day, so use the [chilli] (http://7daystodie.gamepedia.com/Can_of_Chili), [and water] (http://7daystodie.gamepedia.com/Bottled_Water) you started with. And if you had some luck when looting the upstairs cupboards, any food and water you found, to keep yourself alive.
- If you're still thirsty and really desperate, but confident that there are no zombies about to break into your house, then take your empty jars or cans and venture downstairs to the toilet, and fill those up with murky water by right clicking while holding them and facing the toilet.
- If you were lucky in the house you have chosen you found a [cooking pot] (http://7daystodie.gamepedia.com/Cooking_Pot). Make a [Campfire] (http://7daystodie.gamepedia.com/Campfire) and place the cooking pot in the cookware slot, the [murky] (http://7daystodie.gamepedia.com/Canned_Murky_Water) [water] (http://7daystodie.gamepedia.com/Bottled_Murky_Water) in the Middle slots, and a few [Wood Planks] (http://7daystodie.gamepedia.com/Wood_Planks) in the fuel slots on the left. (Each plank burns for 12 seconds, and the required amount of burn time required for the finished product is displayed on the right hand side, output slot).
- If you don't yet have a cooking pot and are still desperate for hydration, then you can drink the murky water, but it has a 50% chance of giving you [dysentery] (http://7daystodie.gamepedia.com/Dysentery), although it feels like it happens more like 90% of the time. And if you do, then removing the dysentery with [Goldenrod Tea] (http://7daystodie.gamepedia.com/Goldenrod_Tea) or [Vitamins] (http://7daystodie.gamepedia.com/Vitamins) will now be your number 1 priority. But that doesn't matter because we're going looking for a town tomorrow anyway. So if you can help it, don't risk it.
___________________________________ Day 2. 06:00 -12:00_______________________________
If you do have dysentery, then find a cooking pot asap, or kill nurse zombies, which have a chance of dropping Vitamins. Usually the easier thing to find is a cooking pot, which can be found easily in houses, in towns. When you leave your house, try to take just the bare essentials for maximum space to carry back what you find.
Take your bow and arrows of course, your stone axe, sticks and stones to make more arrows along the way, and some Bandages from what you crafted before, just in case, and some wood planks (more on that later)
- Keep heading in your original direction, and follow the road until you find a town. Being random gen this can take anything from 5 Minutes, to an hour. If you're smart you will have headed away from the main town to start with, so you should find a smaller village, which is often easier to loot than the main city due to the sometimes lower number of zombies, but mostly because the houses have more exit points that are safer if shit hits the fan.
- If you don't have dysentery, then start by looking for cars that can be looted, they often contain goodies which will help you dramatically. (anything from Axes and pickaxes, to Auger and mini bike parts).
- Once you are confident you have looted all the cars in the town, look for the stores. Hit those first, If the server is a new one, then it should be un-looted. With some luck you'll have at least a couple of stores, but any store is worth looting.
- Assuming you have filled up on stuff, you may want to consider making a second temporary base on a rooftop of a building. This is fine and perfectly viable, and if you do so, i recommend the Red brick buildings. They are the ones which downstairs have a lot of shelving, a couple of drink's fridges, a till and a back room. They can be 2 or 3 floors in total height, and provide adequate protection for the first weekly horde on day/night 7. This does mean setting things up again already, but after just removing the first flight of stairs, you will have adequate protection to last the next few nights, until the whole building is secure.
- Using the wood planks you should have brought with you from yesterday, craft another storage chest on the roof, and deposit your stuff inside. Loot everything you can, from the big shops first. With some luck one such store will be a Borne and Noble - A book store. Almost everything you need is behind a schematic barrier. You needs schematics for everything now. So finding a bookstore really helps massively. (If i haven't made it clear enough before, knowledge is your most powerful tool in this game).
- Plant the seeds from the trees you chopped down near your base, this will allow for faster wood gathering in the future. (It's good to stay one step ahead).
From this point on in the guide i can only be rather general about things because it's entirely random what you find, so the rest of the guide should be treated as a basic guideline of goals to reach
______________________________Day 2, 12:00 - 23:59 hours ______________________________
- By now you should have looted the stores in the town (ranging from 1-4 stores depending on the town size) and Chopped down as much wood as the time allowed.
- Build a second campfire took cook on. And some wood frames to place alongside the outside edge of the roof, to create a lip. This will prevent zombies from climbing the walls at night and killing you anyway. Block off any internal access to you by destroying the bottom stairs and blocking the front entrance with a couple of wood frames. And also destroy the Bottom part of the ladder to the roof, and place a [hatch] (http://7daystodie.gamepedia.com/Wooden_Hatch) at the top of the ladder. (Ideally turn it so it opens from left to right, as it makes it easier to climb up from).
*If you have wood left over and are waiting for night to end, and have already placed frames around the entire outside edge of the roof, then start using the wood to make a couple of storage chests to house stuff you will find during day 3-5.
__Days 3-5, Settling down
Depending almost entirely on luck, you will have hopefully at least got some basic stuff, so if you had anything stored at your first base you want to keep, go back and retrieve it at the beginning of day 3. And possibly leave some stuff as a makeshift second base to fall back on if shit hits the fan at some point. Either way, you will now be putting more time into the town rooftop base, as it is closer to any goods you may need, and will be more efficient, while maintaining a level of safety which makes it perfectly viable.
During this time you should be getting wood. Oh you will need so, so much wood, you practically cannot have too much. I recommend spending the remainder of day 3 getting just wood logs, (if the town you are in is in the right type of biome, trees will be more abundant), and if you're in a desert still, it's time to venture as far as possible to get some trees, because bottom line, you need logs for [wood log spikes] (http://7daystodie.gamepedia.com/Wood_Log_Spike) in order to fortify your base at the bottom.
By the end of day 5 you should have all of the following:
- Your base well fortified with doors in place, and spikes surrounding it. (upgraded using a [stone axe] (http://7daystodie.gamepedia.com/Stone_Axe), [repair tool] (http://7daystodie.gamepedia.com/Repair_Tool), [Claw hammer] (http://7daystodie.gamepedia.com/Claw_Hammer) or if you are incredibly fortunate to find one, a [nailgun] (http://7daystodie.gamepedia.com/Nailgun). Each of these upgrade tools get faster to upgrade blocks and spikes respectively. From (8?, I'm not sure as i have never not been able to find at least a repair tool by day 2) hits with a stone axe, to just 1 with the nailgun.
- A safe escape route. (I find it best to build a couple of small pillars away from the base of the building by 2 blocks. If shit does happen to hit the proverbial fan, then jump to one and then the other, lower one and make your escape on foot). Be sure to have some form of alcohol, preferably [Beer] (http://7daystodie.gamepedia.com/Beer) or, the better choice, [Grain alcohol] (http://7daystodie.gamepedia.com/Grain_Alcohol), which allow you to run for longer without losing stamina. But be careful not to drink too much (2 max at once for beer, and 1 max at once for grain alcohol), or you will actually run slower from becoming [Drunk] (http://7daystodie.gamepedia.com/Drunk)
- A rooftop garden with some basics growing, such as corn, potatoes and maybe some goldenrod.
______Day 6-7 Dog day
Number 1 thing to be careful of is [Dogs] (http://7daystodie.gamepedia.com/Zombie_Dog). If you see one, run. Don't think, just run like a little bitch. The only exception is if you have been fortunate while looting to find a functioning gun, Lucky enough to find a Forge ahead book and have therefore created a [crossbow] (http://7daystodie.gamepedia.com/Crossbow), or are extremely confident in your ability to take them down with the bow while running.
But otherwise, spend as much of this time upgrading your wood log spikes with scrap metal. Scrap metal isn't as easy to come by as it used to be, but it's not impossible either.
Probably the easiest, if you have a pickaxe, is to scrap all the metal shelving you have in the ground floor of the shop you're living in. It wont yield massive amounts like it used to, but it's a good start.
If you don't have a pickaxe, (because forge ahead books are a bastard to get now, or you were unlucky and didn't find one in a tool store), then there are other ways.
Perhaps the best way is to find a scrap metal shed, there's normally at least one in most medium sized towns, so they're not exactly rare. Once found, use a [stone shovel] (http://7daystodie.gamepedia.com/Stone_Shovel), or if you were lucky enough to find a forge ahead book and craft one / or just find one around, a regular [shovel] (http://7daystodie.gamepedia.com/Shovel) will be far more effective, to dig out underneath the edges, which will cause the structure to collapse and rain down upon you scrap metal which can be collected, and the stuff that gets sort of 'fused' to the floor, can still be broken down for more at a later date.
Other good places to find scrap metal are from: (Taken from my [Scrap Metal Guide] (https://www.reddit.com/r/7daystodie/comments/3cvfmy/guides/) which does go on the basis you have a good pickaxe). If you still don't have a pickaxe, then using a stone axe is still viable, but pray to the gods of RNG, that you find something better in some junk somewhere.
[Filing Cabinets] (http://7daystodie.gamepedia.com/File_Cabinet). Found everywhere. Houses, Shops, stores etc.
[Scrap Metal piles] (http://7daystodie.gamepedia.com/Scrap_Metal_Pile). Found in the 'Blasted Lands biome', (I think that's the correct name for the biome), like the one in the main city at 0,0 co-ordinates. But also around the 'dump' areas in towns, which are often surrounded by a fence
[Iron desks] (http://7daystodie.gamepedia.com/Iron_Desk). Primarily found in the office areas of houses on the second floor, or in the basement of houses with a gun chest.
By the end of day 6 your base should be:
- Surrounded by upgraded log spikes,
- Doors secured and upgraded.
- The roof fortified with a lip of upgraded wood frames so climbing zombies cannot reach you from below.
If you have all this, then you are pretty much guaranteed to survive the first 7th. night horde.
It may be weeks before you find everything you need to make a base of your own, primarily because of the forge ahead book rarity now. But if you keep moving from town to town, searching for only book stores, it shouldn't take too long. But do remember books can be found in houses too, most houses have at least one bookshelf, either downstairs or upstairs, but not in the basements. By the end of searching every house in your town, you are likely to have found most recipes you need.
From here you should be able to make it on your own, But coming up soon will be my base building guide for days 7-21.
Edit(s): Adding more to the guide, formatting and correcting spelling/ grammar.
30 comments
7 Days to Load.
By Joab Gilroy on
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7 Days to Die understands what games in the survival genre strive for. Dumped in an unforgiving world, you're tasked with living; first for a day, then seven days, and then for as long as possible. The hurdles to your survival are numerous, and the tasks required to overcome those hurdles can require complete knowledge of scavenging, crafting and item use. The core appeal of a survival game, as tedious as it may sound, sees players analyze, prioritize and capitalize on threats and opportunities which present themselves in the game world.
7 Days To Die Crafting List
So when you start 7 Days to Die on the morning of your first in-game day, you're told your top priority is to find wood, plant matter, small stones and more to create the basic items you need for survival. As you complete these tasks you find yourself kitted out with at least enough to get you through your first night--some clothes, a stone axe, a bow and some arrows--and then all guidance stops. You're left to your own devices; left to establish your own priorities via scavenging and exploration. This is the real 7 Days to Die experience.
Exploration is difficult. The world is full of nasty things like zombies, bears and traps. Watching out for danger while also managing your priorities like food and water is tough enough already, but it's made tougher thanks to needing to navigate to the character menu to see your current food and water levels. The exploration is hindered further thanks to the game's terrible graphics. Low resolution textures across the board make the game look ugly. Repetitive use of assets turn landscapes into a monotonous ocean of similar looking trees, grass textures, and rocks until you reach a new biome. Worst of all is the heavy-handed use of fog, which reduces the view distance to a few dozen metres at most. This means enemies can very easily get the drop on you while you scavenge. Bird nests, which have precious feathers, are drab brown discs usually found on the similarly colored ground (not in trees), and many times while I hunted for them, zombies would catch me by surprise by exiting the fog after I'd already determined I was safe.
The crafting system is menu-based, where you can craft almost any item provided you have the ingredients. Simply select the recipe, press up on the d-pad to build it and the game will (after some build time) create it for you. The exception here is that certain weapons require recipe manuals--if you want to make a rocket launcher, you'll need to find its recipe first. Scavenging is frustratingly difficult, as useful items are hard to come by. Instead you're forced to take what you can find--brass doorknobs, grain alcohol, rotten flesh--and do what you can to survive.
When the seventh day hits you'll find out if you have everything you require or not, because a horde of zombies will flock across the map and do their best to murder you. If you haven't found the recipes you need, the ingredients required and completed the defensive work necessary, you'll find yourself outmatched against significant odds as the zombies can find you wherever you hide.
On Xbox One, those odds really are nigh impossible. Disappointingly there's no aim-assist, which immediately increases the difficulty of the game compared to the PC version. Firing arrows at zombie heads requires pinpoint accuracy, an inherently more difficult task with a thumbstick without aim-assist. On top of that, instead of creating a menu system designed for a controller, the user interface simply uses the right thumbstick to control a slow-moving cursor. This is never more frustrating than when you find yourself in a town full of zombies and out of ammunition. Desperately trying to navigate your way through the menus to find the arrows recipe, then slowly moving your cursor across to the 'create all' indicator and waiting for an arrow to appear in your inventory is much harder and utterly maddening thanks to the terrible UI.
7 Days to Die looks significantly worse than its PC counterpart--even with the aforementioned fog and reduced view distance it struggles to run. Thanks to an auto-saving system the game will seize every minute or so. The loading times for saved games are abysmal, to the point that I was waiting more than 20 minutes for a game to load. Zombies regularly glitch and die standing instead of falling down dead, which isn't good when you dump another three of your last five arrows into it, still thinking they're a shambling threat. You can play online with people, but the game uses listen servers hosted by players, so all progress disappears if the host drops out. There's also little incentive to play with other people as, in most cases we experienced, hosts often quit if things go bad.
7 Days to Die on console is a terrible port of a game which otherwise shows real promise on PC, where it currently languishes in Early Access. In its current state on consoles, the game is technically playable, but that's the best that can be said of it.
One important factor in survival horror games is getting your hands on a good weapon. Most people would settle on guns because you can shoot from a distance, and you can do some serious damage. In 7 Days to Die players are able to craft guns, but do not have the ability to craft gun parts.
You do need to know the gun recipe to craft the weapon first, recipes can be found randomly while looting. If, for example, you want to build a pistol, then you’ll need to read the pistol book. Gun recipes will only let you craft a gun if you have all the pieces needed, so you might have to loot a city or find some quick.
All guns will need four parts to build the weapon, that is not including optional parts. In the case of a pistol those parts will be a pistol barrel, pistol receiver, pistol parts, and a pistol grip. Left-click on any of those parts and then in the crafting menu click on “Assemble.” You now have a weapon to defend yourself against the unknown.
If you wish to upgrade that weapon over time, then simply go back to the crafting menu. Drag the old part that you wish to swap out then drag the new part to the same spot. If you read the right recipe book then everything will work out.