This mod changes Railroad Agent male face. And a Escaping Synth.
The esp was made using the LooksMenu and FaceRipper and FO4Edit program.
Special Thanks to Related personnel!
Recommended MOD
Companion and NPC's Face replacer All-in-one Pack
Human Male Bandit Face Overhaul
Human Male Citizen Face Overhaul
Brotherhood of Steel Male Face Overhaul
Minutemen Male Face Overhaul
Institute Male Face Overhaul
Individual NPC Face Remake (Danse-Deacon-Maxson)
NPC Male Bodies
Can use Merge Plugins Integration.
This mod was made with personal preference of the author.
So, it may differ significantly from the original impression.
If you dislike this, please close gently this page.
Thank you!
Additional instructions:
If you want to use NPC Male Bodies to set the NPC's body.
The image has FormID.
Other FormID.
Railroad01
Railroad_0017FCE9_EncRRAgent01Template
Railroad_0019AD7B_encRRAgentFaceM01
Railroad02
Railroad_00183306_EncRRAgent02
Railroad_0019ADA8_encRRAgentFaceM02
Railroad03
Railroad_00183307_EncRRAgent03
Railroad04
Railroad_00183308_EncRRAgent04
Railroad_000D84C5_RailroadRunnerGenericTemplate00
Railroad05
Railroad_00183309_EncRRAgent05
Railroad_000320D2_RR302RRAgent
Railroad06
Railroad_0018330A_EncRRAgent06
Railroad_000F61BE_Inst302RRMercFrontGate
The esp was made using the LooksMenu and FaceRipper and FO4Edit program.
Special Thanks to Related personnel!
Recommended MOD
Companion and NPC's Face replacer All-in-one Pack
Human Male Bandit Face Overhaul
Human Male Citizen Face Overhaul
Brotherhood of Steel Male Face Overhaul
Minutemen Male Face Overhaul
Institute Male Face Overhaul
Individual NPC Face Remake (Danse-Deacon-Maxson)
NPC Male Bodies
Can use Merge Plugins Integration.
This mod was made with personal preference of the author.
So, it may differ significantly from the original impression.
If you dislike this, please close gently this page.
Thank you!
Additional instructions:
If you want to use NPC Male Bodies to set the NPC's body.
The image has FormID.
Other FormID.
Railroad01
Railroad_0017FCE9_EncRRAgent01Template
Railroad_0019AD7B_encRRAgentFaceM01
Railroad02
Railroad_00183306_EncRRAgent02
Railroad_0019ADA8_encRRAgentFaceM02
Railroad03
Railroad_00183307_EncRRAgent03
Railroad04
Railroad_00183308_EncRRAgent04
Railroad_000D84C5_RailroadRunnerGenericTemplate00
Railroad05
Railroad_00183309_EncRRAgent05
Railroad_000320D2_RR302RRAgent
Railroad06
Railroad_0018330A_EncRRAgent06
Railroad_000F61BE_Inst302RRMercFrontGate
Fallout 4 PS4 mods are keeping the game active on Sony’s console, so we’ve made lots of features highlighting the best user-created content. This particular one focuses on mods that are best utilized in Survival Mode. Want to make the game’s most brutal mode a bit more fun? Keep reading.
1) Simple Camping By ANDREWCX: We highlighted this mod in one of our previous roundups, but felt it was too important to leave off this list. A true Survival fan knows this mode is all about living amongst the elements. In order to make that immersion truly complete, you can craft a few new items at the Chemistry Workbench. These include a campfire, sleeping bag, tent and fragile versions of the tent and sleeping bag that are easier to destroy.
This mod encourages a Survival Mode that’s even more unforgiving than the vanilla version, but ultimately more realistic. The developer has made separate versions for the main game and Far Harbor DLC. We’ve linked to the former. [Link]
2) Esk Survival FastTravel Expanded By Eskarn: Survival Mode in Fallout 4 removes all fast travel options. This PS4 mod doesn’t bring it back completely, but it does add fast travel hotspots to about a dozen key places around the wasteland. That means you can make it to major locales like Sanctuary, Diamond City and the Airport in the blink of an eye. It kills some of the challenge, but it’s still really handy. [Link]
3) Underground Railroad -Immersive Fast Travel for Survival By T9x69: This mod is in the same vein as the previous one, but it brings a bit more nuance to the table. Instead of turning on fast travel in full, this variant introduces 10 manholes across nine regions of Boston that allow for quicker migration. However, aside from pointing out one by Sanctuary, the rest must be found by the player. South park the stick of truth download pc. This keeps things interesting and makes fast travel more of a reward than an instant luxury.
There are base game and Workshop DLC versions available. We’ve linked to the former. [Link]
Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu. Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Devil may cry 3 special edition graphics mod minecraft.
4) Esk Save Anywhere [PS4] By Eskarn: Saving in Survival Mode is typically governed by strategically-placed beds, but this mod removes that mandate altogether. It adds a recipe to the Chemistry Workbench utilities called “spawn bed.” It’s a grenade that costs nothing to make. When tossed, a bed is spawned for the player to sleep in.
This makes Survival easier, but it’s up to you when to use it. [Link]
5) Simple Survival [PS4] By Worlds: Simple Survival works by adding the Survival debuffs of eating, sleeping and drinking to the list of necessary tasks. Pick up the mod by opening the newly placed chest outside Vault 111. Different food and drinks sustain the player for times ranging between 10 and 30 real-world minutes. Crafted food and “ice cold” beverages last longest, and cannibalism can be used as a final resort. Wasteland dwellers must rest every hour to keep up their energy.
In a sense, this mod is true to its name. It adds some of the cool elements of Survival without a totally brutal jump in difficulty. There are versions made for Nuka World and Far Harbor DLC, but we’ve linked to the main game version. [Link]
Railroad Overhaul Fallout 4 5
Fallout 4 is available now on PS4, Xbox One and PC. Be sure to check out our previous roundups of mod types, the best overall mods and the best settlement mods as well. Some of those might enhance Survival too.
What do you think of these PS4 mods? Do you prefer Bethesda’s design? Tell us in the comments section!
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Dirt devil f110 filter. Unlike previous games, the Fallout 4 ending cutscene does not change based on how the Sole Survivor has finished most quests or interacted with other people. Only the choice of completing Nuclear Family or The Nuclear Option has any effect on the ending. Also, unlike previous games, the ending is voiced by the Sole Survivor instead of Ron Perlman. Unlike the Fallout 4 intro, the voice is based on the chosen gender.
EndingEdit
Part 1:
- Video scene 1-3 - Based on choosing to complete Nuclear Family or The Nuclear Option. In the latter case, it's also based on the gender of the Sole Survivor (One will always be included).
Part 2:
- Video scene 4 - Always included.
Part 3:
- Video scene 5 - Always included.
Part 4:
- Video scene 6 - Always included.
Part 5:
- Video scene 7-8 - Based on the gender of the Sole Survivor (One will always be included).
Video scenesEdit
Due to the limited variables affecting the ending cutscene, the cutscene itself is not broken down into segments like in Fallout 3 or Fallout: New Vegas; but exist as 4 separate, complete videos for the two endings and two genders. To maintain the format, 'scenes' will be used instead of 'segments.'
# | Scenes | Voice-over narration | In-game Condition |
---|---|---|---|
1 | I can feel it all wash over me. The heat. The force. The radiation..the fear. It's the end of the world - all over again. | Complete The Nuclear Option for the Brotherhood of Steel, The Minutemen, or The Railroad, as a male character. | |
2 | I can feel it all wash over me. The heat. The force. The radiation..the fear. It's the end of the world - all over again. | Complete The Nuclear Option for the Brotherhood of Steel, The Minutemen, or The Railroad, as a female character. | |
3 | I've lost Shaun - all over again. | Complete Nuclear Family for the Institute. | |
4 | I close my eyes, I see my life before all of this. Before the bombs. Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready. At some point, it happens to all of us. | None. | |
5 | This, wasn't the world I wanted; but it was the one I found myself in. The Commonwealth, my home. Ripped apart, and put back together. | None. | |
6 | I thought I..I hoped I could find my family. Cheat time. Make us whole again. The way we were. | None. | |
7 | But now, I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time, I'm ready. Because I know, war..war never changes. | Male character chosen. | |
8 | But now, I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time, I'm ready. Because I know, war..war never changes. | Female character chosen. |
Faction endingsEdit
Although there are two real endings (Nuclear Option and Nuclear Family) as far as cutscenes are concerned, there are four major endings (one for each faction) and their variants (though there are no cutscenes or ending slides for them). The most notable effects of the ending are what faction patrols the Commonwealth and whose flags appear in Diamond City. And while there are no ending slides which tell the player the future, Mama Murphy can give the player the vision of the future once they choose their side (as part of the quest The Sight).
The Minutemen endingEdit
“You're standing with.. the people. Working together. United. I see a land filled with hope again. Fear falls away as the brave step forward to join the ranks. You're a hero. A symbol for a better world. Our world.”— Mama Murphy
This ending can only be achieved if the player character got into hostile relations with the Institute. In this ending, the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power. It is possible to stay on positive terms with the Railroad and Brotherhood of Steel by not making any of those two factions hostile.
VariationsEdit
- Minutemen destroy the Brotherhood of Steel - should the player character become hostile with the Brotherhood of Steel, be it before or after the end of the main quest, they can destroy the Prydwen with artillery and then fighting off the retaliation force.
- Minutemen and Railroad become enemies - should the player character not trigger the evacuation signal before destroying the Institute and then speak to Desdemona, the Railroad will become hostile to the player character (there are claims that the player character can get Tactical Thinking if the Brotherhood of Steel still exists and they didn't get the quest earlier).
- Minutemen, Railroad, and Brotherhood coexist - should the player character not allow themself to participate in any turning point missions which would make them enemies with another faction (Tactical Thinking from the Brotherhood, or Underground Undercover for the Railroad, or starting Mass Fusion for the Institute). They rather get banished from the Institute by themself, and then trigger the Evacuation Protocol BD-2 while eventually destroying the Institute with the Minutemen. The player character is supposed to be promoted to sentinel by the Brotherhood, however due to a glitch, the quest does not trigger.
Brotherhood of Steel endingEdit
“You're wearing a suit of steel and energy. You're standing with.. your brothers. Your mission. Accomplished. I see a land secured, contained. Dangerous objects taken from those who don't understand. Those who can't be trusted. You are the uniform, and you wear it well. And your rank and chain of command protect you better than the thickest armor.”— Mama Murphy
In this ending, the Brotherhood of Steel destroys The Railroad and The Institute and the Sole Survivor is promoted to the position of sentinel. Even though their missions have been accomplished, the Brotherhood does not leave the Commonwealth and continue with their other tasks.
VariationsEdit
- Brotherhood and the Minutemen allied - with the Brotherhood's new sentinel being none other but the Minutemen general, the two factions are technically in alliance.
- Brotherhood of Steel gets betrayed and destroyed by the Minutemen - should the player character become hostile to the Brotherhood after the main quest is completed, the player character can ask the Minutemen to help them destroy the Brotherhood, just like in the Minutemen ending.
The Railroad endingEdit
“You're wearing a mask. You're standing with.. outcasts. The underdogs. The lanterns in the dark. I see a world that will never know your sacrifice. You have led the enslaved to freedom, but they must still hide from those who don't understand. But you'll be there for them. You'll see their humanity when no one else will. You'll be their guardian in the shadows.”— Mama Murphy
In this ending, the Railroad destroys the Brotherhood of Steel and The Institute, after which their organization starts focusing on protecting the synths from groups which persecute them. Furthermore, their military presence seems to grow as their agents patrol the wastelands and they also put up their flags around Diamond City.
The Institute endingEdit
“You're wearing a lab coat. You're standing with.. men of science. Visionaries. Brilliant but misunderstood. I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. You will not be loved, but you will save humanity. However you choose to define it.”— Mama Murphy
In this ending, the Railroad and the Brotherhood of Steel are destroyed. With their enemies gone and their improved Nuclear Reactor activated, the Institute cements its dominance over the Commonwealth and becomes even more assertive, with numerous synths patrolling the Commonwealth and the Diamond City being decorated with the flags of the Institute. The Sole Survivor is promoted to the position of the director and declares their standing on the future of the Institute and the Commonwealth (although it does not have in-game consequences other than their speech repeating on Diamond City Radio).
Fallout 4 Mods
VariationsEdit
- Institute and Minutemen have questionable relations - if during quest Pinned the player character failed to convince the Minutemen to stand down then they will be forced to kill them (or side with them, but that will lock the player character out of the Institute ending)
- Institute and Minutemen allied - although it does not have a direct effect on the game world, the player character can tell the Minutemen that they are now allied with the Institute during the quest Pinned.
- Publick Occurrences spreads pro-Institute articles - the formerly anti-Institute newspapers release a pro-Institute article if the player character sides with the Institute and has a high affinity with Piper Wright.
Fallout 4 Railroad Mods
NotesEdit
- The Sole Survivor will always take on the default appearance of Nate/Nora and wear their vault suit in all endings.